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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
aardvarkianparadise

Honeydrop Interrogation - Public Release

Teaser W/ Audio

Synopsis: After traditional interrogation techniques fail to extract information from a captured spy, Spymaster Leliana decides to coerce the agent into speaking using… unconventional methods.

Runtime: 3:25

Credits:

  • Milly Stern - Leliana
  • Ivan E Recshun - Orin & Prisoner
  • StrayaSFM - Scenebuild
  • Bethesda’s Skyrim - Sounds & music
  • Bioware’s Dragon Age - Character models
  • LordAardvark - Writing, lighting, animating, lip-sync, camera choreography, editing, sound design

Keep reading

Leliana Dragon Age Dragon Age Inquisition Honeydrop Interrogation short voice animated rule34 Milly Stern ivanerecshun
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Time Stopped - Brush

Did you clean your teeth well?

WATCH THE ANIMATION HERE (Sound Warning)
(Alternate Link here!)

This was really fun to make, and I’ve always wanted to make some time stop content so here ya go! Maybe I’ll make bigger thingies like these in the future :)

Enjoy~


Further support is much appreciated, Thank you! <3

Patreon,Pixiv,Picarto,Twitter,Tumblr,Twitch,HF,Newgrounds,Gumroad

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Reblogginnnn

beowulf1117 drdabblur

Stop Source Weight Culling

drdabblur

I just want to call attention to something a lot of modelers need to know for SFM model compiling.

By default, the compiler for SFM (and other branches of the Source engine) cull the lowest 5% of a bone’s weight on a vertex. You can, however, stop the compiler from doing that by using a hex editor.

*Full Tutorial*

I take no credit for this exploit, all credit goes to the people who figured it out in  the first place, I just want to spread the word so more modelers know.

If you’re not a modeler this all probably sounds like random gibberish, but let me assure you this is a very important piece of information.

The biggest thing is it fixes the thighs and other joints on your models.

So please, spread the word to all SFM modelers, SFW and NSFW about this, it’s the best thing since sliced bread!

aardvarkianparadise

Things I’ve Been Meaning To Release

Nothing much to say here. Things I’ve been meaning to release but haven’t, for whatever reason.

Only thing of note is that the bunny outfit makes use of tinting masks, to allow you to recolor only the colored bits. Apply $color2 as an override material on the two relevant materials, and set it to skingroup 1 to utilize them. The color script on the workshop will not work properly for this, because it applies the color to ALL the materials.

With that being said, you can find them all on my assets page. They’re at the bottom of their respective categories.

model model source release outfit
aardvarkianparadise
3dsMax Scripts ReleaseA collection of tools I’ve written over the years for 3dsMax. Read the included readme, but the long and short of it is this: here there be dragons.
I’m not responsible for anything happening to your computer if you use these...

3dsMax Scripts Release

A collection of tools I’ve written over the years for 3dsMax. Read the included readme, but the long and short of it is this: here there be dragons.

I’m not responsible for anything happening to your computer if you use these tools, I don’t support them in any way, and I don’t guarantee they work at all for you.

Download them from the very bottom of my assets page.

scripts script tool tools release assets
aardvarkianparadise
Rachivy Official Release (With Animation Bonus)Gfycat | HQ Watermarked | Unwatermarked
First teased back in March, this outfit has been gathering cyber-dust for the past two months, as I ran into technical problems related to uploading an earlier...

Rachivy Official Release (With Animation Bonus)

Gfycat | HQ WatermarkedUnwatermarked

First teased back in March, this outfit has been gathering cyber-dust for the past two months, as I ran into technical problems related to uploading an earlier animation I had made for the intent of releasing the outfit with.

Because I’m a stubborn motherfucker who refuses to release things without their planned media addendums, rather than doing the intelligent thing to do and just releasing with a shitty poster (like I do every god damn other thing I release…), I instead elected to hold out until such a time as I made another animation with her, showing off how the outfit (and hair and face retexture) all work together.

Well, today’s stream was finally that ‘such a time’! I don’t really have too much to say about it, other than this animation was pretty fun to put together on stream, and I honestly didn’t think it’d work out at all, right up until the point where it worked out. Funny how that works… Especially since it seems to happen all the time…

Click here to download outfit!

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